
Gasp Away!
Play as a castaway stranded on a deserted island. Send Morse Code through Smoke Signals by blowing on your trusty campfire.
[ HOW TO PLAY ]
- Send smoke signals by blowing on your fire with a single action input.
- Tap your input to send dots
- Hold your input to send dashes.
- Signals are sent once the input has been released.
- Tiles reveal their letters once a sequence is completed.
- A letter sequence will restart if the wrong signal is received.
- Complete tiles without mistakes to earn more logs.
[ CONTROLS ]
| Send Dots | (Tap) LEFT MOUSE BUTTON / SPACE BAR |
| Send Dashes | (Hold) LEFT MOUSE BUTTON / SPACE BAR |
| Pause Game | ESC |
----------------------------------------
[ DEV TEAM ]
Matt Campbell - Game Design | LinkedIn / Portfolio
Callum McIsaac - Game Design | LinkedIn / Portfolio
Andrei Cabungcal - Core Programmer | LinkedIn
Edward Dai - Sound Design | LinkedIn / Portfolio
Burning Memory - 3D Modeling and Textures
----------------------------------------
Gasp Away! was made in 72 hours for Ludum Dare 59
| Status | Released |
| Platforms | HTML5, Windows, Linux |
| Rating | Rated 5.0 out of 5 stars (1 total ratings) |
| Author | Tiny Bot |
| Genre | Rhythm |
| Made with | Godot |
| Tags | 3D, Arcade, Comedy, Funny, Indie, Low-poly, Ludum Dare 59, morse-code, Singleplayer, Typing |
| Average session | A few minutes |
| Languages | English |
| Inputs | Keyboard, Mouse |
| Accessibility | One button |
| Links | Ludum Dare |
| Content | No generative AI was used |
Download
Install instructions
WINDOWS
Download .zip ► Extract files ► Run GaspAway_v1.2.exe
LINUX
Download .zip ► Extract files ► Run GaspAway_v1.2.x86_64
Development log
- v1.2 - Post Jam Update42 days ago




Leave a comment
Log in with itch.io to leave a comment.